Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Inner Circle > The Riverside Inn

Notices

Reply
 
Thread Tools Display Modes
Old Feb 19, 2009, 01:51 AM // 01:51   #81
Alcoholic From Yale
 
Snow Bunny's Avatar
 
Join Date: Jul 2007
Guild: Strong Foreign Policy [sFp]
Advertisement

Disable Ads
Default

Nerfs all around for GvG - destruction of Turret Rangers, Warrior's Endurance, Water Mesmers, and Stand ritualists.

Nerf the hell out of all of that, then a nice huge random dartboard buff, like 200+ skills buffed to make for massive build variety.

and then add in a Chaos Sword, and make it so that as long as you have it equipped, Livin' on a Prayer by Bon Jovi plays on repeat.

That would truly be the most amazing update in history.
Snow Bunny is offline   Reply With Quote
Old Feb 19, 2009, 02:41 AM // 02:41   #82
Forge Runner
 
pamelf's Avatar
 
Join Date: Aug 2006
Location: Australia
Guild: Lost Templars [LoTe]
Profession: Me/Mo
Default

If there is no armour storage there is no justice.
pamelf is offline   Reply With Quote
Old Feb 19, 2009, 02:50 AM // 02:50   #83
Desert Nomad
 
glacialphoenix's Avatar
 
Join Date: Jul 2008
Location: Singapore
Guild: Royal Order of Flying Lemmings [ROFL]
Profession: Mo/
Default

Quote:
Runes/insignias/inscriptions/weapon mods all have a different value when identified (like weapon/armour drops do). I suspect this means that they NEVER will be able to be stackable - what value do you put on the stack when every single item in it can have a different value? How do you track that?
But why not make runes/insigs/etc of the same type stackable? Why not, say, a stack of Radiant insignia? It's not like the rune guy lets you sell them all at one shot, anyway...

Also, Armor and Book storage would be <3.
glacialphoenix is offline   Reply With Quote
Old Feb 19, 2009, 03:25 AM // 03:25   #84
Site Contributor
 
Neo Nugget's Avatar
 
Join Date: Jan 2006
Profession: R/
Default

I expect some minor storage changes, along with the HoM update, which I've been looking forward to.

What I hope we get is some sort of content that makes me want to play again. =(
__________________
"Even if the morrow is barren of promises,
nothing shall forestall my return."
Neo Nugget is offline   Reply With Quote
Old Feb 19, 2009, 04:58 AM // 04:58   #85
Frost Gate Guardian
 
dawnmist's Avatar
 
Join Date: Mar 2007
Location: Melbourne, Australia
Guild: Serpents Maw Esoteric Echelon
Profession: R/
Default

Quote:
Quote:
Runes/insignias/inscriptions/weapon mods all have a different value when identified (like weapon/armour drops do). I suspect this means that they NEVER will be able to be stackable - what value do you put on the stack when every single item in it can have a different value? How do you track that?
But why not make runes/insigs/etc of the same type stackable? Why not, say, a stack of Radiant insignia? It's not like the rune guy lets you sell them all at one shot, anyway...
The merchant will let you sell them all at once though.

Usually when you stack things, you stack identical things. On a code basis, you store a single number to represent the number of items, and the items are all exactly identical. i.e. "item A" x 3.

Runes are not identical. Take 3 minor runes of absorbtion as an example - one identified to be worth 53g, one to be worth 32g and one to be worth 26g. You can't just say "I have 3 minor absorbtion runes worth a random amount of gold each"...you either lose information completely (what they were worth) or open yourself to exploits that way (identify, don't like the values of those last two, stack those two, unstack, re-identify for a "new" random value on those last two)...

Don't get me wrong - I'd love them to be able to stack too - but they are NOT identical items despite having the same functionality. Which is why I'd be (pleasantly) surprised if they ever did stack.
dawnmist is offline   Reply With Quote
Old Feb 19, 2009, 07:25 AM // 07:25   #86
Wilds Pathfinder
 
Riceboi's Avatar
 
Join Date: May 2005
Default

Quote:
Originally Posted by Tramp View Post
I want:
1)SF nerfed
wow people are still crying about this? LOL
Riceboi is offline   Reply With Quote
Old Feb 19, 2009, 08:04 AM // 08:04   #87
Grotto Attendant
 
zwei2stein's Avatar
 
Join Date: Jun 2006
Location: Europe
Guild: The German Order [GER]
Profession: N/
Default

Quote:
Originally Posted by dawnmist View Post
The merchant will let you sell them all at once though.

Usually when you stack things, you stack identical things. On a code basis, you store a single number to represent the number of items, and the items are all exactly identical. i.e. "item A" x 3.

Runes are not identical. Take 3 minor runes of absorbtion as an example - one identified to be worth 53g, one to be worth 32g and one to be worth 26g. You can't just say "I have 3 minor absorbtion runes worth a random amount of gold each"...you either lose information completely (what they were worth) or open yourself to exploits that way (identify, don't like the values of those last two, stack those two, unstack, re-identify for a "new" random value on those last two)...

Don't get me wrong - I'd love them to be able to stack too - but they are NOT identical items despite having the same functionality. Which is why I'd be (pleasantly) surprised if they ever did stack.
Simple solution: do not give them variable costs. (25g-blue, 50g-purple, 100g-gold). fullstop.
zwei2stein is offline   Reply With Quote
Old Feb 19, 2009, 08:32 AM // 08:32   #88
Frost Gate Guardian
 
Wolf2581's Avatar
 
Join Date: Apr 2006
Location: Joliet, IL, USA
Guild: Hardcore Militants United [HMU]
Profession: Me/
Lightbulb

Quote:
Originally Posted by dawnmist View Post
Runes are not identical.
Actually, they are, so I assume you are referring to unsalvaged runes. Runes and insignia themselves should be made stackable, and that should be our next storage tab.
Wolf2581 is offline   Reply With Quote
Old Feb 19, 2009, 09:18 AM // 09:18   #89
Furnace Stoker
 
Yawgmoth's Avatar
 
Join Date: Apr 2005
Default

Normally I would expect:

-Character storage is probably just some way to store those damned "written evidence" books, complaints about which were probably what caused them realize that maybe we really got too small storage space.
-Account storage is maybe 1 new tab, but likely to be specialized instead of general, for example minipets / dyes / skill tomes. Plus making some things stackable and increasing stack sizes for basic materials.
-HoM finally getting the Account-based instance, but nothing else than that.
-Some small surprises like... More tonics/ summoning stones/ minipets...
-And no worthwhile skill updates so imba remains imba and what's useless stays useless.

But we keep hearing Linsey and other Anet staff being really EXCITED about this update, so there's a chance it's more than that.

EDIT:

The stackability issue. IMHO all identical weapon upgrades, inscriptions (other than "Show me the Money") and maybe Insignia should be stackable - give them all a fixed merch price 25g.
But runes don't need to be stackable, they should remain as they are, as for Majors and Superiors the price difference after identifying makes quite a difference, and there's no reason for anyone to hold a stack of multiple identical runes, especially since Heroes are such an awesome Rune/Insignia storage.

Last edited by Yawgmoth; Feb 19, 2009 at 09:30 AM // 09:30..
Yawgmoth is offline   Reply With Quote
Old Feb 19, 2009, 10:39 AM // 10:39   #90
Forge Runner
 
BenjZee's Avatar
 
Join Date: Dec 2006
Guild: The Overacheivers [Club]
Profession: Mo/
Default

Actually do increase the lucky aura effect this year lol
BenjZee is offline   Reply With Quote
Old Feb 19, 2009, 11:23 AM // 11:23   #91
Frost Gate Guardian
 
dawnmist's Avatar
 
Join Date: Mar 2007
Location: Melbourne, Australia
Guild: Serpents Maw Esoteric Echelon
Profession: R/
Default

Quote:
Simple solution: do not give them variable costs. (25g-blue, 50g-purple, 100g-gold). fullstop.
It would solve the "not the same" issue, but then you're removing up to half of the value of the rune - when a gold rune after being salvaged normally identifies at 100-200g you're losing a lot of it's value if you alter that to "always exactly 100g".

I like getting that additional money
Quote:
Originally Posted by dawnmist View Post
Quote:
Runes are not identical.
Actually, they are, so I assume you are referring to unsalvaged runes.
I'm not referring to unsalvaged runes. I suggest you use an ID kit on the rune itself AFTER you've salvaged it sometime. A few I had in storage at present:

Note the rune values - they're NOT a fixed "always the same" value. Further, the trader will always give you at least the identified value for a rune...which means you never need to get only 25g for one you have salvaged, and that superior runes are always worth salvaging with a perfect salvage kit regardless of their current "buy" price.

The values for blue and gold runes are always higher than those suggested by zwei2stein, and purples are often (though not always) higher as well.

As a player, we'd be losing money if they set all runes to the trader-bought rune's value. Same goes for inscriptions, weapon mods & insignias - which seem to be priced like blue runes.

But this is getting a bit off topic now.
dawnmist is offline   Reply With Quote
Old Feb 19, 2009, 11:52 AM // 11:52   #92
Grotto Attendant
 
zwei2stein's Avatar
 
Join Date: Jun 2006
Location: Europe
Guild: The German Order [GER]
Profession: N/
Default

Quote:
Originally Posted by dawnmist View Post
...

As a player, we'd be losing money if they set all runes to the trader-bought rune's value. Same goes for inscriptions, weapon mods & insignias - which seem to be priced like blue runes.
Ability to stack runes/insignia/upgrades/whatever would allow players to carry more loot.

And to make more money as result of that.
zwei2stein is offline   Reply With Quote
Old Feb 19, 2009, 11:58 AM // 11:58   #93
Major-General Awesome
 
fenix's Avatar
 
Join Date: Aug 2005
Location: Aussie Trolling Crew HQ - Event Organiser and IRC Tiger
Guild: Ex Talionis [Law], Trinity of the Ascended [ToA] ̖̊̋̌̍̎̊̋&#
Profession: W/
Default

The problem is, no one I know, or have heard of, collects piles of runes/insignia/upgrades. So to make them stackable, or to make a storage for them, would be totally useless for a huge number of players. It needs to be something everyone can use, as opposed to a select few who (for some strange reason) collect heaps of runes/insignia/upgrades for.....whatever reason they collect them....

The best bet would be a better storage system for Armor, be it an extra bag that holds armor, or a storage slot with room for a few sets.

Either way, I really dislike the stackable runes idea, as it's useless.
__________________
I came when I heard you'd beaten the ELITE FOUR.

fenix is offline   Reply With Quote
Old Feb 19, 2009, 12:28 PM // 12:28   #94
Frost Gate Guardian
 
Wolf2581's Avatar
 
Join Date: Apr 2006
Location: Joliet, IL, USA
Guild: Hardcore Militants United [HMU]
Profession: Me/
Default

It is usually clear whether salvaging and selling a rune or selling the original armor piece will yield the greater return. Playing more than three years, I have never gone so far as to identify a rune after salvaging. It is unnecessary, and runes and insignia still should become stackable. Inscriptions and upgrades are a different story, though.
Wolf2581 is offline   Reply With Quote
Old Feb 19, 2009, 03:59 PM // 15:59   #95
Academy Page
 
Join Date: May 2008
Location: France
Guild: any
Profession: W/
Default

* I posted once but I have new ideas

I definetly want a "last mob finder" for vq... seriously this is sometime a real pain to find them. Could be like ping where the next closest mob is if not in range.

And the super-uber:
Hotel of the sales
I would lo to see this !!
Katyia is offline   Reply With Quote
Old Feb 19, 2009, 05:25 PM // 17:25   #96
Furnace Stoker
 
Join Date: Apr 2006
Guild: Amazon Basin [AB]
Profession: Mo/Me
Default

Something clever they could do is start to use the Hall of Monuments as storage. Example:

- You can create a set of unsalvageable/sellable armor from any enshrined armor sets for your char.

- I'd like this for weapons too but I can already see people complaining about torment shields dropping price when leet pvpers don't need to buy 9 or 10 of them.

- You can create customized (untradable) minis from your mini shrine.

Any of these options as-is requires no additional data storage to implement.
FoxBat is offline   Reply With Quote
Old Feb 19, 2009, 06:31 PM // 18:31   #97
Furnace Stoker
 
Painbringer's Avatar
 
Join Date: Jun 2006
Location: Minnesota
Guild: Black Widows of Death
Profession: W/Mo
Default

Ranger pet Zoo and Armor locker in Hall of monument

It’s all I want
Painbringer is offline   Reply With Quote
Old Feb 19, 2009, 06:46 PM // 18:46   #98
Wilds Pathfinder
 
Mr.Kotte's Avatar
 
Join Date: Jul 2005
Profession: Me/
Default

Just to go against the flow I'll add this:
omglol SHADOW FORM n33dz teh buffz0er

No but seriosly. It'd be awesome if survivor was acc based - Not really a "real" survivor title though, but still... Meh neh. Or mebbe LDoA. Chit like that..
Mr.Kotte is offline   Reply With Quote
Old Feb 19, 2009, 06:46 PM // 18:46   #99
Forge Runner
 
Karate Jesus's Avatar
 
Join Date: Apr 2008
Location: Texas
Guild: Reign of Judgment [RoJ]
Profession: Me/
Default

Quote:
Originally Posted by Gun Pierson View Post
Great, a topic more than a month in advance, maybe two if it goes live in the end of April. Now we can build up expectations so high only to be disapointed.

My expectations:
* Increases to account-based storage
* Improvements to character-based storage
* Account-based changes to the Hall of Monuments
I expect nothing more than they promised, and the bare minimum of what they promised us. Even though Regina and Linsey would have us believe there is more besides just what was listed, the fact that we're a little over a month away and we've heard almost nothing makes me think there's nothing else.

Tbh, I'm not even that happy about what we were promised, but w/e at least it's something. If I had a wishlist, here's what it'd be.

*New Weapon Skins (if this doesn't happen, then they're just getting lazy)
*Decent Skill updates that aren't just a reaction to poor balancing
*Kurz and Luxon Armor for Dervishes and Paragons (this will never happen, that's why this is a wish list)
Karate Jesus is offline   Reply With Quote
Old Feb 19, 2009, 06:47 PM // 18:47   #100
Forge Runner
 
BenjZee's Avatar
 
Join Date: Dec 2006
Guild: The Overacheivers [Club]
Profession: Mo/
Default

I know the animal storage has been mentioned many times but i believe the problem would be when it comes to saving animals with their level, name and type (hearty, dire etc) it would take up alot of unnessary space...(or other resources). Although they could do an unlock feature where it just creates a blank lvl 20 pet for that species which would be more efficent.
EDIT:
also fenix hit the point, who on earth has stacks of these things it would be a waste
Quote:
Originally Posted by Tramp View Post
I want:
2)Survivor track to be reset when you die so if you get the experience in a streak at
any time you get the title. 2 years ago HOM didnt exist so didnt care about survivor title but i want it on my monk now and not just my new stupid chars that I dont care about. And a billion of gold into my monk's other titles means I aint gonna delete it to get survivor now.
If you didn't care about the title before HoM then this is the point in the update. It allows you to use the title from another character as a monument. Likewise for the people talking about destroyer weapons.

Last edited by BenjZee; Feb 19, 2009 at 07:00 PM // 19:00..
BenjZee is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Yggdrasil The Campfire 26 May 04, 2008 06:34 AM // 06:34
GvG mAT Prediction thread (April) Moloch Vein Gladiator's Arena 118 May 01, 2008 04:47 PM // 16:47
Faer Game Bugs [Archive] 8 May 16, 2007 01:04 AM // 01:04
Mr. G The Riverside Inn 40 Apr 27, 2007 02:13 PM // 14:13
april 5th update bug The Great Al Game Bugs [Archive] 1 Apr 05, 2007 09:34 PM // 21:34


All times are GMT. The time now is 12:10 AM // 00:10.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("